Suit School.
Course
An 8-week IRL immersive program for modern Account Management pros developed and delivered by a seasoned veteran of the game, Camey O’Keefe.
A balance of theory and practice, Suit School is a series of workshops that cover the smarts and heart of strategic suiting. We go deep into the craft of contemporary account management and share tips, tools and templates to equip all Suits to come up trumps.
Who's it for?
Account Management professionals working in the creative industry – be it Advertising, Brand, Design, Digital, Media or PR.
Business Benefits
- Effective client partnership
- Better creative solutions
- Increased profitability
- Elevated baseline
- Increased engagement
- Reduced team turnover
- High performing teams
- Improved client retention
- Playful work
Learning Outcomes
- Become a Creative Playmaker
- Best in class Account Management practices
- Adept questioning
- Brilliant briefing
- Creative ambition
- Commercial acumen
- Selling new ideas
- Trusted advisor status
- Playful leadership
Purpose
At Suit School we uncover the hidden genius within each Suit and develop their skills to play like a champion.
Creative business grows or grinds by the quality of account management. At Gambol we truly believe this. We’ve lived it firsthand.
Agency is a team sport. Suits are the Playmakers. The people who make stuff (the really good stuff) happen.
Creative champion, client ally and commercial guru all in one, Suits predict the play and pave the way. They make sure everyone performs at their best to achieve the win-win.
Topics
1. Suit as Playmaker
- Suit is not a dirty word
- Suits at the centre
- Define your personal style
- Value of creativity to business
2. Problem Definition
Nail it.
- Ask the right questions
- Unearth the real one
- Articulate your PoV
- Craft a quality Brief
3. Creative Solutions
Fuel them.
- Tell a cracking story
- Playful collaboration
- Recognise a great idea
- Debrief for the win-win
4. Impact
Make one.
- Cultivate trust
- Next-level fundamentals
- Commercial confidence
- Playful persuasion
5. Influence
Wield it wisely.
- Set the ambition
- Steer the ship
- Retain perspective
- Make it fun
Suit School Sprint
A quick game’s a good game?
Struggling to find time to commit to the full game-changer? We’ve got your back. We offer condensed samplers of the complete offering.
Select your preferred focus and we’ll shape a bite-sized alternative for your team to enjoy.